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Mos Superum
Gallente Federal Navy Academy
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Posted - 2007.07.05 22:40:00 -
[1]
I couldn't find a decent "build" or "outfitting" guide to the Gallente Catalyst. I picked one up after I foolishly trained up cruisers and realized I couldn't enter certain deadspace complexes.
Anyone want to hand out a noob fitting guide to the Catalyst? I'm running 6 125mm Carbide Rails, 1MN AB, Statis Web, 100mm Nanofiber plate, Adaptive Nano Plating and a Small Armor Repairer I right now. Just wanting to try it out.
Thanks, Mos Superum
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Mos Superum
Gallente Federal Navy Academy
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Posted - 2007.07.05 23:51:00 -
[2]
I went through those Catalyst fitting threads. I totally understand why they refer to destroyers as "newb money pits" -- so easily destroyed if not properly fitted.
I added a Power Diagnostic Unit I to the ship, kept the adaptive nano plating, and am able to fit on another 2 125mm Carbide Railguns now.
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Mos Superum
Gallente Federal Navy Academy
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Posted - 2007.07.06 02:20:00 -
[3]
Originally by: Tkar vonBiggendorf Once you get your Engineering and Electronics skills trained high enough, you shouldn't need the PDU to fit 8 125mm rails. What ammo are you using? With 8 guns, you don't need Antimatter, and it reduces your range too much. I like Iridium myself.
Later on, the Catalyst makes an excellent salvage vehicle. Swap the rails for 4 Salvager I's and 4 Small Tractor Beam I's and go clean up the wrecks after your missions are over.
I'm still Engineering III and Electronics III -- need to keep training those, yes.
Mos Superum
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Mos Superum
Gallente Federal Navy Academy
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Posted - 2007.07.06 18:53:00 -
[4]
Well -- I ditched 1 of the 125mm rails after getting dropped into structure with the last build I had. My friend and I went into a Pith Deadspace Depot and decided to try the 3rd (???) room with the Caracal(s) and other cruisers.
We still couldn't hang in there after I changed to this setup:
HIGH - (7) 125mm Carbide Rails (Iridium or Lead)
MED - 1MN AB - Cap Recharge I
LOW - Damage Control I (or it may have been PDU I) - 100mm Nanofiber Armor - Small Armor Repairer I
I guess you guys are right -- it's hard to noob this ship. You just have to know how to equip it properly and have the gunnery skills to do it. It didn't help that my buddy was in a Kestrel. He could whack 'em at long range, but that 3rd room on the deadspace complex -- you get thrown WELL within the range of the Caracal and the other ship that has the jammers.
Mos Superum
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